Scroll and Shine
What does it mean for a city to wake up? Cities never truly sleep. There is always someone awake – partygoers, night workers, insomniacs. But for a few hours each night, the city seems muted, slowed down. Like a moment of breath held back. Then, as the sun rises, so do humans, creatures, plants. They go about their business, all in their own ways. The city lights up and slowly but surely gets ready for its daytime bustle.
You play by scrolling the mouse wheel.
Scroll slowly to spot all the small details.
Scroll faster to see the whole picture.
Created by
Saskia Joanna Rauhut & Eszter Várhidi
Credits:
Music created using MuseScore. Fluid (R3) SoundFont. Copyright (c) 2000-2002, 2008 Frank Wen getfrank@gmail.com). MIT License.
Published | 7 days ago |
Status | Released |
Platforms | HTML5 |
Authors | outerplays, roughat, pastelsavage |
Made with | Godot |
Tags | 2D, artgame, Atmospheric, Experimental, game-poem, Godot, Indie, Short, Singleplayer, Slice Of Life |
Comments
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Very cool! Keyboard (and maybe touch) controls would be nice too, my scroll wheel is very fiddly :)